WebSockets vs SSE vs Polling Explanation.

If you’ve ever tried to build a “live” feature like a chat app, notifications, stock price updates, IPL score updates, you’ve probably wondered:
Which one should I use? WebSockets? SSE? Polling? Or just cry?”
Don’t worry. Let’s make this simple, relatable, and fun.
1. Polling - “Are we there yet?”
Imagine a kid on a road trip asking every 5 seconds:
“Are we there yet?”
That’s polling.
Your frontend keeps sending requests like:
“Hey server, any updates?”
“No.”
“Hey server, any updates now?”
“No.”
“Now?”
And so on… until the server finally says yes.
👍 Pros
- Simple to implement
- Works everywhere
- No special protocols needed
👎 Cons
- Wastes bandwidth (like asking for biryani every 10 seconds even though the cooker isn’t even on)
- Delayed updates depending on the polling interval
- Not scalable for millions of clients
🧠 When to use
- Small apps
- Infrequent updates
- When “good enough” is okay
2. Server-Sent Events (SSE) - One-way radio from the server
Imagine the server as an RJ who broadcasts updates, and the client just listens.
You don’t talk back - it's like every school lecture ever.
SSE uses a simple HTTP connection where the server can push data whenever something changes.
👍 Pros
- Super lightweight
- Auto-reconnect built-in
- Great for real-time notifications and dashboards
- Simpler than WebSockets
👎 Cons
- One-way communication (server → client only)
- Doesn’t work in old browsers
- Doesn’t support binary data
🧠 When to use
- Live scores
- News feed
- Analytics dashboards
- Notifications
If your app doesn’t need the client to talk back continuously, SSE is a chill, low-maintenance option.
3. WebSockets - Two-way communication… like a real relationship
WebSockets are like unlimited talk time packs.
Both client and server can talk whenever they want instantly.
Perfect for scenarios where you need real-time, bidirectional communication.
👍 Pros
- Fastest real-time experience
- Full duplex - both sides talk freely
- Ideal for chats, games, and live collaboration
- Efficient once the connection is established
👎 Cons
- Slightly more complex
- Needs special backend support
- Harder to scale when you have millions of users
- Requires load balancers that understand WebSocket upgrades
🧠 When to use
- Chat apps (WhatsApp vibes)
- Multiplayer games
- Trading apps (live price streaming)
- Collaborative tools (Google Docs-style editing)
So… Which One Should You Choose?
Think of it like choosing a communication method among friends:
- Polling is like texting “Where are you?” every minute.
- SSE is like subscribing to your friend’s Instagram stories - you just watch updates as they come.
- WebSockets is like a phone call where both of you talk freely.
✔ If you need real-time + two-way chat-like communication → WebSockets
✔ If you need real-time but only one-way updates → SSE
✔ If you need simple periodic checks → Polling
Shoutout to this video where I first wrapped my head around WebSockets, SSE, and Polling. It explains the chaos beautifully and saved me hours of confusion: video
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